• szczuroarturo@programming.dev
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    11 months ago

    Yeach as far as climate goes it was great. The only unfortunate choice were the endlesly respawning guardpost (?) not sure about the name. But it was a massively ubfortunate point. It really made the game go from very good to throwing your controler in rage very fast.

    • Sylvartas@lemmy.world
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      11 months ago

      True, the hardest difficulties were actually very fun, but the respawning checkpoints kinda ruined them

    • yesman@lemmy.world
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      11 months ago

      Respectfully disagree. It’s the captured roadblocks that turn the late game of other far cry games boring. FC2 was constantly dangerous. Arriving at a mission start point was an adventure. You had the option to Leroy Jenkins into the roadblocks, beat a wide path around them, take the bus, or 30 other things in between.

      That’s why the later games make unlocked bases into fast travel points, because once defeated, there is no point in revisiting anything.