The Swedish government can go suck a lemon.
Because R is incredibly clunky. I’ve worked with both and never got the hang of R.
It’s not about being helpful in the sense of just answering the question at hand. If OP just wanted the question answered they can just Google it. Instead I wanted to offer an alternative, low risk solution.
While Ubisoft, EA and consorts can easily stomach some piracy and still crank out “AAA” titles in a 6-months interval, it hurts small studios relatively more. Buying and returning, on the other hand, offers a way to give feedback to the studio via the return reason and costs just as little as piracy.
ProtonDB says it’s decent, the game is Steamdeck verified plus you can return it with under two hours playtime, so I’d just buy it.
Any upgrade path with a pirated version should be completely irrelevant.
Yup. You can pay Netflix for 4K, but you can only get 4K with Edge on Windows and even then only if you have the right hardware. Like, what’s the point? On Linux you can only get 1080p by spoofing your just agent. Otherwise they only give you 720p.
Yea, that’s just plain stupid of them. I don’t know how they expected that to go over.
Oh yes, I bought that content, but sure, take it away. I totally understand that the licensing changed.
– No one, ever
Buy it. Larian is a small studio that put a lot of effort and love into that game. If you like what they do, support them. You can get it DRM free on GOG, so you get to actually own it.
To be fair, streaming was never buying. It was always paying entry to a library. If stuff gets removed from the library that’s the way it is.
That isn’t to say I don’t agree. Piracy is a service problem, as Gabe Newell so eloquently put it. Streaming started losing the moment it started splintering into cable networks.
Yes, but consider ownership.
Can’t comment on its coziness, yet. Will report once it’s finished.
But knock yourself out, there’s still some winter left.
The update post’s link doesn’t work.
The cabling was a bit of a fight. Six stitches per cable is about the limit of what I’m willing to do. I hope the tension evens out a bit in blocking.
Pattern is this here: https://www.ravelry.com/patterns/library/cottage-cocoon-cardigan
Classic
Oh, so it’s all about consent? Huh.
Play store is a shitshow. It’s so hard to spot the few actual gems in the absolute avalanche of ad-ridden asset flip time wasters that have the only goal of harvesting your data or running a monero miner in the background. The chances are better with paid games, but even then it’s hit-or-miss.
I gave up on mobile gaming long ago.
I suspect not, unless the oil is already decarboxylated. But now you have two test cases, I guess.
I don’t think they do. There seems to be a hammer mechanism right above the trigger, by the looks of it.
That looks gorgeous, but oh so much cabling. I’m amazed at how even your tension is.
I don’t like this type of question. In my experience knowing one language has little impact on learning another. What matters much more is understanding the underlying concepts.
If you grok OOP it doesn’t matter if you go from Java to C# or from C++ to Python. Yes, there are differences, but they’re mostly syntactic in nature.
So assuming you got the hang of imperative programming and maybe had some exposure to functional programming, too, the concept you’re likely to struggle with the most is ownership. Simply because it’s a concept that’s fairly unique to Rust.
Having come from Java, via C++ and Python and having dabbled with Haskell a bit, I feel like The Book does a decent job of explaining Rust in general and its oddities in particular.