Patch 2.00 also changes the Point Gain/Loss System. Now, the higher your opponent’s rank is, the more points you will earn for a win. Moreover, the lower your opponent’s rank is, the more points you will lose for a defeat.
Matchmaking rankings are imprecise for the top players which can lead to big swings when weights are applied. Similar problem in Dota.
Kind of but at high ranking levels when there’s not enough players or matches it can make MMR changes a bit wild. The again Tekken is not a team game so maybe they can balance it out.
Every competitive player in every fighting game has a meltdown over huge patches. Tekken veterans haven’t been happy with how aggressive Tekken 8 is compared to 7. Sounds like the new patch has many buffs making characters even more powerful to run their gameplan.
A friend in the scene is telling me that the hardcore Tekken players are having a meltdown over this, while the casual enjoyers don’t mind it.
It’s probably this?
Matchmaking rankings are imprecise for the top players which can lead to big swings when weights are applied. Similar problem in Dota.
Isn’t that relative. I.e. “higher” as in “higher than yours”? I.e. the way MMR works in most competitive games like chess?
Kind of but at high ranking levels when there’s not enough players or matches it can make MMR changes a bit wild. The again Tekken is not a team game so maybe they can balance it out.
Every competitive player in every fighting game has a meltdown over huge patches. Tekken veterans haven’t been happy with how aggressive Tekken 8 is compared to 7. Sounds like the new patch has many buffs making characters even more powerful to run their gameplan.