Basically title, this thing with two editions of the game slows down development because they now have to write the same thing twice and it splits the userbase. They also don’t want to make Bedrock edition for Linux for some reason.

  • brucethemoose@lemmy.world
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    9 days ago

    Would it be possible to ensure mod compatibility tho?

    No. That’s the whole point of Java, it’s quite hackable.

    It doesn’t need a rewrite TBH, it just needs a little optimization. Heck, a few performance critical components can be written in C++ or whatever within the Java code.

    • Lena@gregtech.euOP
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      9 days ago

      That’s the whole point of Java, it’s quite hackable.

      Wouldn’t being hackable allow mojang to add compatibly to the C++ edition? I do agree that it just needs optimization though, some mods like Sodium already do this. Check out Fabolously Optimized

      • brucethemoose@lemmy.world
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        9 days ago

        The minecraft mod scene you are describing is built around Java and changing Java code within the game, there is no way around that.

        Bedrock already has a modding API of sorts.

        Sodium, Optifine and such are all living testaments that some random coder can run circles around Mojang in their free time.

        I mean, I love mojang, but what you are asking for is basically not possible.