The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 12 days agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square216fedilinkarrow-up1753arrow-down127
arrow-up1726arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 12 days agomessage-square216fedilink
minus-squareinbeesee@lemmy.worldlinkfedilinkEnglisharrow-up2·23 hours agoIt’s a corporate problem. Fucking Balatro was a smash hit for design, art, etc. These ‘next gen’ games are pushed because bigger numbers are absolute, and quantifiable. A CEO likes number go up, but real artists don’t push polygons.
It’s a corporate problem. Fucking Balatro was a smash hit for design, art, etc. These ‘next gen’ games are pushed because bigger numbers are absolute, and quantifiable. A CEO likes number go up, but real artists don’t push polygons.