• otacon239@feddit.de
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    8 months ago

    There is a puzzle in the original Portal that you can solve by stacking up a bunch of cameras. For the longest time, I had always done this and never attempted to properly solve the puzzle.

      • otacon239@feddit.de
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        8 months ago

        Somewhat surprisingly, I’m not able to quickly find someone doing it on YouTube, but it’s the puzzle where there’s a cube propping open a wall panel where Ratman was. There’s several cameras in there. If you take all of the cameras and your cube, you can basically make some janky stairs and climb your way up to the next section.

      • frezik@midwest.social
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        8 months ago

        They had an article about rating games based on how soon you see the first crate. Developers at the time used to always fill space with crates.

        Doom failed because there were barrels in the opening scene, and barrels are just round crates.

  • Dasnap@lemmy.world
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    8 months ago

    Immersive sim progression options:

    • Pick a lock
    • Hack a computer
    • Climb up to an air duct
    • Genocide
  • payasson@jlai.lu
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    8 months ago

    can someone explain to me what is this “rule” I see a lot in posts titles? sometimes mixed with other words? I’m having a hard time to understand its meaning

  • BigBananaDealer@lemm.ee
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    8 months ago

    reminds me of the fallout 3 glitch to get some dev kit weapon or something

    stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get

    • Cethin@lemmy.zip
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      8 months ago

      Yeah, the issue is it isn’t intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn’t really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.