There is a puzzle in the original Portal that you can solve by stacking up a bunch of cameras. For the longest time, I had always done this and never attempted to properly solve the puzzle.
Wait, what? I missed that one.
Somewhat surprisingly, I’m not able to quickly find someone doing it on YouTube, but it’s the puzzle where there’s a cube propping open a wall panel where Ratman was. There’s several cameras in there. If you take all of the cameras and your cube, you can basically make some janky stairs and climb your way up to the next section.
That is awesome.
Satisfactory fits the bill here
Guns are the Plan B in Satisfactory.
The sword is plan a
Makes me think of Half-life 2
I got excited that there might have been a new video for a moment
That’s definitely my go to approach in deus ex.
Also applies to Half-Life 2 speedruns.
In which video?
Pretty sure it’s from the Human Revolution video
Old Man Murray’s former crate rule is now broken.
How so? I still think about TTFC when loading up a new shooter
They had an article about rating games based on how soon you see the first crate. Developers at the time used to always fill space with crates.
Doom failed because there were barrels in the opening scene, and barrels are just round crates.
Immersive sim progression options:
- Pick a lock
- Hack a computer
- Climb up to an air duct
- Genocide
Yeah but he also thinks Dark Souls 2 was a great game, so…
can someone explain to me what is this “rule” I see a lot in posts titles? sometimes mixed with other words? I’m having a hard time to understand its meaning
SOMEBODY didn’t read the rule
0:)
reminds me of the fallout 3 glitch to get some dev kit weapon or something
stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get
Yeah, the issue is it isn’t intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn’t really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.