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Joined 4 months ago
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Cake day: November 20th, 2024

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  • Sure, but that doesn’t help me now.

    It doesn’t install a better auto-level sensor or tool-changing on my printer. It doesn’t give me a good print bed (one I bought was damaged by prints) or even just a newer control board. I’m not even going to buy a slicer key, I don’t want to spend more money on this nor do I want to think about it.

    I’ve already acknowledged that some of this was my hubris and I would likely still be printing had I just stuck with what I had. Maybe someone could even help me get back there in exchange for/using my spare parts, but I live in nowheresville w/no car and don’t know anybody so that is not happening.






  • insomniac_lemon@lemmy.cafetome_irl@lemmy.worldme_irl
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    17 days ago

    I mean that would lower the bar for the activity itself (+multitasking), though I am not gonna buy or use a service and I suspect audiobooks are likely a big chunk of data too (esp. if uncompressed).

    Unless speech synthesis is something that could work well here (assuming decent voice, I don’t mind older tech like DECtalk or macintalk that sounds better than some newer offline TtS options). Even that seems like it’d need some community effort, though (like manual phoneme editing).

    So I’m not sure on that one. Probably not going to look into it.

    For world-building, I liked Farscape for the Leviathans. One stretch of hell aside, it is a much better interpretation of biomechanical life than the standard dreary tubes-and-brain-only of most media (that is if they can even properly tell the difference between a cyborg and a robot). So that has really shaped my view on it, I’d want more microbiomes (and connection with other types of living cells) not less.


  • insomniac_lemon@lemmy.cafetome_irl@lemmy.worldme_irl
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    18 days ago

    I probably wouldn’t do copies though, original brain is my priority. I would really need to trust/respect the organization requesting it, it’d need a really good reason, and I’d need assurances.

    Long known but never read that series though, I have aphantasia (on top of other things) so am not much of a reader.





  • well yeah most people don’t have the hardware to play the pre-HD versions at their best

    Maybe you mean an actual PS2, but IME using emu w/higher internal res on a non-stellar computer was a pretty good experience.

    Meanwhile the HD version is data bloated (likely because everything is uncompressed for no reason, or multiple resolutions of FMVs including 4K) so the download would be painful for me. And really with Okami’s aesthetic especially, I don’t think HD is necessary (again, beyond just higher internal res and whatever other enhancements based on preference).

    I think it would’ve been better to change the FMVs into in-engine if viable, I assume the ones that were pre-rendered was just a hardware limitation if not just some production thing.


  • After seeing the bird-flu cows story, I made this reference:

    “There are things you must know. The village is dying; the signs are everywhere. Withering crops… dying brahmin… …sick children.”

    Particularly because of the other headline about the outbreak of measles in Texas (children) and multiple possible interpretations with crops (not getting picked due to deportation/fears of workers, forced dam release onto fields, drought/heat/fires)






  • I mentioned Spyro’s skyboxes (also used for portals+seamless level transitions), but it also used VC for the textureless LoD models which allowed incredible draw distance for the era. Random effects mostly resulting from flame breath (soot, glow) but also some other small details (like the level boundary headbutt effect). Lighting too (more obvious in the worlds with bonfires).

    Also Crash Bandicoot. Here’s a video on the character design (the vertex animation and spin model is interesting as well).

    VC might not be obvious especially when it was just an optimization, though it might be more obvious if it used for a specific effect (like transparency), especially when viewed with modern resolution (+unfiltered textures).

    Lots of games from this era have vertex lighting (and it certainly is a cool aesthetic* on its own) but I am much more interested when it’s actually used to significantly reduce texture usage (plus introducing other benefits). In-engine cutscenes and midi soundtracks (or stuff like sfxr) are also good for similar reasons.

    * Will be nice to try it when 4.4 finally drops (it re-adds per-vertex shading) especially as it is an actual optimization. I say this as someone who turns pixelation filters off.