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Joined 7 months ago
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Cake day: June 30th, 2024

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  • but early access was made so small teams (or solo devs) can not starve while working on a passion project.

    It was not. As I said, Valve specifically warns devs in their info docs not to use early access for the money, because it won’t profit. And that’s incredibly obvious to pretty much anyone given how hard it is for any released game to get attention on Steam, and that most people do–and should–avoid buying early access games. Early access money is a small slice of nothing.

    Yes, some devs still do it for money, despite all the evidence otherwise, but devs that go early access because they actually need the money to finish the game almost always fail their project, because that’s just a disastrously bad management choice.

    Early access was created for feedback and hype/community building. Being in early access for a year gives you 12 months paid testing/feedback and invested players already there on launch day for Steam metrics to count, 12mo of organic social media growth plus chances to catch some actual influencers and whatnot, etc. You’d never see that just dropping the game on release day, without a ton more money in advertisement. Early access is to give a game a chance for the most positive launch day it can manage, if devs make their customers happy and fix bugs.

    A project that needs early access money has already failed.



  • Not charging until the game properly releases is normal. Most devs need to manage and deal with that, and beta testing used to be an expense on the devs. Now, the buyers are paying the devs to beta test, taking the project risk for the devs. Even if the system were free to both sides, it’s still beneficial to the devs, but without the corruption of thinking they should be making money during beta testing–money that they’ll happily keep as they walk away if their project fails to deliver what they sold.

    There’s a more fair solution out there than letting devs just sell their games before they finish.


  • Which is fair. Most people should not buy early access, and should wait for the devs to declare their project release ready. Early access buying is all risk and responsibility (to post feedback, to update Steam review if it’s out of date withe the project, to understand the individual project’s development pace, etc), with a lot of factors a buyer should take into account, that most people genuinely should not need to care about or wait for.

    There are an insane number of Steam games already released to buy and play.



  • Like I’ve seen games that are in “early access” for years.

    Games take years to build, especially when you are changing your design from feedback and improving the game. Some games come to early access intending to change little and just finish the game, while others come to get ideas and reshape the project as it moves along. Many EA projects are also indies with small teams, or even just one dev plugging along on their own, not even full time.

    Of course there are bad actors, and devs who made mistakes (like thinking early access would fund development–even Valve tells devs not to do that, but there are always optimists thinking EA is for sales, and then they run out of money), but there are many ways to do every early access, and you have to look at each project to see what it looks like it’s doing, how much and how often it posts updates, etc.


  • 8/10 for a shell of a game, gutted of significant single player modes from the VF5 series (like VF5’s quest, and VF5FS’s licenses), plus only porting some of the customization options, even though VF created fighter customization.

    VF5 has become less every installment, and it’s sad this is all that’s left to limp onto PC, still praying that such basic online fighting can be the only thing that actually matters and should earn them a pass on how much of the game they’ve cut.


  • Cactus is probably the single best mastery/arcade style twin-stick shooter out there. Don’t let the cute looks fool you, while this game is solid to just enjoy, the chaining and level design offer great challenge if you want it, and the way each character changes both the basic play and the way you chain a level show a just fantastic design level.

    It usually goes $5 in sales, but it’s still crazy we can get games that good for so little.