I think I see what’s happening here. There are some pure puzzle games that require no execution skills at all. In the opposite end of the spectrum you have games that are all about skill and execution with no puzzles included. I guess you could call them pure skill games to make the distinction clearer.
Most games appear to be a mixture of the two extremes, so they sit somewhere on this spectrum. In order to win, you have to know what to do and execute your plan well enough. I wouldn’t call them pure puzzle games, but they do have some puzzle elements in them. If the puzzle aspects are central to the gameplay experience, it could make sense to categorize them as puzzle games of some sort, even if execution and skills matter to some extent.
Also, the number of loanwords in English is completely absurd. Some other languages resisted borrowing/stealing special terminology from other languages by coming to with their own clever new words.
For example, entrepreneur is a clear loan from French where a salesman is a simple and clear description of a man who sells something. If you don’t know French, you’ll have no idea what the word entrepreneur means, but if you know basic English, salesman should be crystal clear to you.
Many other languages developed lots of these types of clear words in order to make communication easier and less elitist. English is completely wild and there’s no central authority that could reasonably give any recommendations that anyone would listen. This sorts of uncontrolled wild growth and stealing has been going on for centuries, and now we’ve ended up with a complete train wreck of a language.
And that’s just the tip of the iceberg! Wait until you hear about the history behind how spelling and pronunciation became the disaster we have today.