I’ve never heard anyone else mention Dungeons of Dredmor! That’s the game that taught me how much I loathe total randomness in roguelikes. Without it I wouldn’t have discovered Dwarf Fortress, Cataclysm, and a host of others where your skill actually matters, so even though I hated DoD I’m glad I picked it up after TB’s video.
(And the artist of Dredmor later ended up on the development team of my literal favorite game ever, Starsector. Weird how things turn out.)
Day one patches exist because the devs continued to work on the game after the physical editions went gold, so the data on disc versions will be behind. They’ll stick around even if the industry goes entirely digital due to online stores offering encrypted preloads that won’t have the patches either.
Day one DLC usually (fuck Capcom) exists for the opposite reason - the art and asset pipelines finished their work months before launch, so rather than lay them off or have them paid to do nothing, they work on DLC for the last few months before release.
No arguments about P2W. That and the death of persistent lobbies in favor of matchmaking destroyed my enjoyment of multiplayer games.