• 14 Posts
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Joined 2 years ago
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Cake day: July 5th, 2023

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  • Liking novelty and liking the core game aren’t mutually exclusive either though. New updates can be what people want specifically because it gives them a new angle to approach the core game without changing core mechanics or thinking. In the same way, people like trying weird varients of chess, be it different timers, non-standard board layouts, added rules, or nonsense openings. That doesn’t mean that they don’t like chess, but it gives them a chance to explore the game from new angles, hone niche skills, and contiue to theorycraft about the game they love.



  • PlzGivHugs@sh.itjust.workstoGames@lemmy.worldLegend of Zelda
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    10 months ago

    Honestly, I think the original. I know its inferior to most of the other games in most ways, but I’ve found a lot of the modern Zelda games feel pretty shallow and formulaec. Not to say they’re bad, but none of them really feel like they stand out to me either - they’re just good games. The original on the other hand, feels very different from a lot of the games since then. The world is kept a lot more foreign and hostile both in terms of aggressive enemies and in terms of tutorialization. Its makes the exploration so much more rewarding, and when you do find a new item, that much more special.


  • I saw this posted a couple days ago which pretty succinctly summarizes the current state of the market.

    That said, worth noting that these launchers and complex storefronts aren’t really needed either, which is part of why I don’t have an issue with Steam. If you have a good game, you can just sell it on your own website like Minecraft, League of Legends, or Tarkov. Steam’s biggest (or at least most universal) utility for developers is just that it provides very cheap, very effective marketing.




  • Same way as anywhere else, but with fewer built-in middle men.

    Ads can be served by instances or by individual creators. I expect if the Fediverse grows, many creators will be posting regular ads or sponsored content. The Fediverse has no built-in system for that, which makes it more difficult, but also so much more flexable as instances, platforms, and users can build, integrate, or negotiate whatever fits their needs.

    Similarly, creators can take commisions or sell their work as rhey would elsewhere. If anything, this is easier as creators can easily link or promote whatever service fits their needs from a personal website (IE a store) to a Patreon.