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Joined 9 months ago
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Cake day: July 6th, 2024

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  • Compatibilty of Windows games in Linux have gone a long way, partly but also independently from Steam’s work on it.

    In fact Linux nowadays supports more Windows games than Windows, as especially older games still work there but not on modern Windows anymore.

    I will not pretend that there aren’t games with issues, but in the vast majority of cases that’s new games and for the simple reason that some publishers actively go out their way to prevent them from working on Linux (highlights being anti-cheat tech that Linux worked hard to make it compatible, yet with certain publishers intentionally not setting a simple flag needed to run, often with totally made-up “reasons” about Linux’ insecurity…).















  • I actually like what Steam did for Linux gaming in general, but in the end it is slowly becoming a crutch. Why should I spin up the Steam client (that is neither fast nor easy on resources, too) every time I want to play a non-steam game?

    Again… it’s nice what Valve is doing in general and that most of the stuff is open source and thus can be back ported to Wine.

    I however find it concerning that the number of people doing so seems to be constantly decreasing. And I don’t actually understand why the majority of gamers -people that are insanely obsessed with very small FPS or other perfomance increases sometimes- seems to be content with using Steam as the one-size-fits-all solution for games. Just simple Wine Staging can often match the performance for older games, for all games once you start backporting some patches and fixes developed for Proton. And yet the contributors seem to get less by the day and a lot of projects pre-compiling patched Wine versions are vanishing for a lack of interest.

    In short: I don’t get that voluntary lock-in to Steam for very little convenience of having a fancy interface for starting your games.