

Stardew Valley.
It’s 2D, co-op, not difficult or punishing, has few inputs, and is approachable mechanically.
Stardew Valley.
It’s 2D, co-op, not difficult or punishing, has few inputs, and is approachable mechanically.
Your description of vendor lock-in is obviously solvable by developers making a competing UI and workflow similar to the most popular software, and enabling new features under another menu. That said, there is obviously minimal interest in doing so.
This is UI. UI is not vendor lock-in. Lock-in costs users money to break out of, not developers.
Inaccurate! More than just the feet are left in the bed.
I have four total at an oval-shaped table, so I dunno. Check out a few things; see what might work for your particular situation. You may even have to try a couple different things.
You could get a foldable card table if you need something larger, for example.
You put so much effort into your post but my simplistic answer is: we put TV trays next to the players. Like the kind you use while sitting on a couch, not lap trays - the ones that have legs down to the floor.
I haven’t played it in a while but I did watch a playthrough recently and I don’t think there was any guessing necessary or anything.
Myst
I like mechs
I’m trying to build a flossing habit, myself
7 for me was “Misspell the password.” The period is important apparently
“this application is preventing you from shutting down. Go back and save your work: shut down, cancel”
Clicks cancel
Windows: shutting down!