Looking at the Nix package, it seems like it just enables the Meson flag “enable_gamescope_wsi_layer” and adds the package “vulkan-headers” to the build inputs. Looking at the AUR package it uses vulkan-headers but idk what meson flags it uses.
I had this issue when I was using -F fsr, you could try disabling that if you’re using it. I also have to do ENABLE_HDR_WSI=0, since I have that enabled for MPV but setting it to 1 makes Gamescope break.
My current launch options are ENABLE_HDR_WSI=0 DXVK_HDR=1 gamescope -f -H 2160 --force-grab-cursor --hdr-enabled --hdr-debug-force-output --hdr-itm-enable -- env MANGOHUD=1 %command%
. I may also have ENABLE_GAMESCOPE_WSI=1 set as well, you could try that.
Using NixOS with Linux 6.8, Plasma 6.1, gamescope-wsi_git, and an RX 7600.
Yes, every video you download or stream is actually compressed quite a lot, the bitrate just determines how much compression is applied. Higher bitrate means the file is bigger and less compression is done, while low bitrate means the video has a lot less bits to store all that data and so has to do more compression.
Please tell me what calculator app is as nice as a physical calculator, I haven’t found one yet
Can’t tell if this is satire lmao but just start poppin’ some estrogen and get back to me in a couple years.