Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

  • 66 Posts
  • 155 Comments
Joined 1 year ago
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Cake day: November 25th, 2023

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  • Yeah, the core parts are all there, thankfully. The skipped content consists of character moments or focuses on their life in Kowloon so not essential but still unfortunate stuff to miss as I do think it adds a lot. I understand why they’re doing it this way and I’m glad this series got adapted in the first place - it deserves a larger audience and I hope the show leaves people interested in the source material after we’re done.

    The ending plan is about what I expected, now the question is whether it’ll be a full-on separate thing or if it’ll be connected to where manga version goes. Thanks for confirmation!



  • Tiny spoilers about Hebinuma (nothing specific)

    I agree Doc’s intro sucks quite a bit which surprised me as I completely forgot all about it before watching this episode. He has a few more less than stellar scenes in the future so be ready for that if you decide to stick with it (not a huge amount if I recall correctly). That said he does become a proper character with his own things happening in the background eventually - to the point I actually found him to be pretty interesting in terms of the overall plot.

    I don’t know how they’ll handle him in the anime considering its pace but he does improve in manga. They seem to stick closely to the most important parts of the story so at least some of his “good” moments should make it in.


  • Welp, more skipped content, more changes and still going at the pace of one volume per episode - can’t say I’m a fan of that. It’s not terrible so far but it’s still a disappointing way to go about it. At least what did make it in is good so there’s that.

    I’m curious what the plan for the whole season is - there’s not enough material if they intend to go this fast. I’m a bit worried.



  • It’s here! I love the manga so seeing it animated is great.

    It looks like they’re going with scattered approach (episode ended in the same place as volume 1) so I’m a bit worried about what this means for the adaptation as a whole. I hope they’ll go back to skipped chapters and just used episode one as a hook.

    Other than that it’s a pretty promising start. Can’t wait for more.

    Oh, all the food in this episode made me hungry and there’s no Chinese cuisine nearby. Curse you anime food!


  • I’ve been working on the patch list and remembered a photosensitivity mod for VA-11 HALL-A I’ve seen a few years back. While looking for it I stumbled upon the original VA-11 HALL-A prototype from 2014 and decided to check it out.

    It’s pretty neat. While art style and gameplay differ slightly from the final game, writing itself is pretty close to what we got there. I was actually surprised some of the off-hand mentions in the release version were about this story.
    The three characters we get to meet are also pretty close to their final designs - both in looks and in dialogues.

    It’s a short but fun look into one of my favourites, I love stuff like this.

    Edit: I also started playing Invidia, an upcoming indie VN about a criminal psychologist. There’s only a demo (I’m still in the middle of reading) but it seems interesting enough so far - story is about a juvenile psycho with various violent crimes to his name (check out the warning about themes on the game page if you’re worried about triggers) and MC is not a stereotypical warrior of justice but has her own less than stellar aspects. I’ll write a follow up after I’m done with the demo and try all the choices - it feels like they might be important in the future.

    One small issue that’s apparent pretty much right away is localisation - game was not written in English and there are some small errors with wording in few places. Nothing game breaking but it’s definitely noticeable.

    Edit 2: I was actually way closer to the end than expected so I didn’t get much more out of it. I’ll keep an eye on this title, it might end up pretty interesting after all.




  • I mostly play according to the intended game design. The only exceptions that come to mind at the moment are:

    • Open world games (GTA, Fallouts, Elder Scroll series etc) - I tend to act like a normal, civilian part of the world. I eat and drink, travel like a person rather than player (i.e. safely, without quick travel), avoid violence and do peaceful tasks when possible. I also go on trips and take screenshots of the scenery.
      Finally, if there’s an equipment system I limit myself to “reasonable” amount of baggage (both in terms of weight and volume).
    • Mirror’s Edge and Portal - the only games I learned to the point of speedrunning. I’m nowhere near the level of being able to compete with professionals (nor am I interested in that) but I can get through both pretty quickly and without issues.






  • Less than you’d think, actually. Granted, I don’t really interact with controversial topics and I try to clarify my position if necessary but over all my experience on fediverse was rather positive in this regards. Even more heated replies from people turned into neutral or friendly conversations when I responded calmly instead of raging back.

    If that doesn’t work and someone does misinterpret my words (purposelessly or otherwise) then that’s on them. There’s only so much one can do about these things it’s not really worth worrying about.