

No I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.
No I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.
Idk I think the only one of those on that list that I’ve played that ran well enough that I’d consider it ok was tekken and I’m assuming that’s more because it’s a fighting game.
As soon as someone releases a UE5 game that doesn’t run like ass
I wonder why it’s only on PC?
Yeah haven’t felt that way idk
Andor apparently, l had to look up the character names
Audio has seemed fine to me, have only need the subs for the characters that aren’t speaking a real language lol
Steve didn’t really do his due diligence on that video, a lot of RGB software hasn’t used it for awhile, including one he said do. It certainly used to be a big problem and there’s definitely still holdouts
A male bimbo
That guy is pretty clearly full of shit anyways
I’m seeing more like 7ghz for the bismuth stuff, still really good but nothing completely insane like 500 ghz. Do you have a source for that?
The Enigma of Amigara Fault
Pretty likely whoever’s taking reservations isn’t going to have any say in what’s on the website.
Missing the paragraph of ai generated slop at the top explaining how dark green is the light shade of a mixture of yellow and dark.
I mean I’d assume they’re just talking about when installed on the handhelds Asus already have
I would have guessed always sunny
Yeah why would you take wings over telekinetics that’s wild
That’d be insane the classes would have like two kids in them
… so yeah completely plausible move by these idiots 😩
It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.