The Picard Maneuver@lemmy.world to ShittyDarkSouls@lemmy.world · 11 days agoWho needs armor when you have big sword?lemmy.worldimagemessage-square19fedilinkarrow-up1247arrow-down12
arrow-up1245arrow-down1imageWho needs armor when you have big sword?lemmy.worldThe Picard Maneuver@lemmy.world to ShittyDarkSouls@lemmy.world · 11 days agomessage-square19fedilink
minus-squareKitathalla@lemy.lollinkfedilinkEnglisharrow-up22·11 days agoFor how much effect armor has in most of the game’s play, light roll is a far better choice. Well played, Chad-Dexter, well played.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up8·10 days agoBack in my day poise mattered 👴
minus-squarechuckleslord@lemmy.worldlinkfedilinkarrow-up4·11 days agoDying in three hits instead of two is a big advantage in both learning patterns and taking heals. Jus’ saying
minus-squareKitathalla@lemy.lollinkfedilinkEnglisharrow-up6·11 days agoYou’re not wrong, but the extended roll is more likely going to make those three hits into two for a newer player anyway, and I’d say it usually turns 10 hits into 3, thus being a far better choice.
For how much effect armor has in most of the game’s play, light roll is a far better choice. Well played, Chad-Dexter, well played.
Back in my day poise mattered 👴
Enemy poise matters >.>
Dying in three hits instead of two is a big advantage in both learning patterns and taking heals. Jus’ saying
You’re not wrong, but the extended roll is more likely going to make those three hits into two for a newer player anyway, and I’d say it usually turns 10 hits into 3, thus being a far better choice.