• EnderMB@lemmy.world
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    7 months ago

    My dream is an “internet archive” for all video games, modded to run offline. If the game becomes unavailable for purchase, the archive opens that game and makes it available for all.

    The next step is for this kind of release to become law, and supported by manufacturers.

        • PM_Your_Nudes_Please@lemmy.world
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          7 months ago

          +1 for Anna’s Archive. It’s an amazing resource for students too, since they keep research papers and textbooks.

          And before someone gets up in arms about the research papers, the researchers don’t get paid by the journals for publishing with them. In fact, the researchers need to pay the journal to publish, and then the journal turns around and charges people to read it.

          If you ever need to get research for free, you can usually email the researchers directly and they’ll be happy to share it for free; They hate the journals too, (because like I said earlier, they have to pay the journal thousands of dollars,) but feel obligated to use them to publish.

          Even worse, that research and journal publishing was often funded by public funds and research grants. So the journal is paywalling research that taxpayers already paid for, and should be free to access.

          • MeetInPotatoes@lemmy.ml
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            7 months ago

            And before someone gets up in arms about the research papers, the researchers don’t get paid by the journals for publishing with them. In fact, the researchers need to pay the journal to publish, and then the journal turns around and charges people to read it.

            What you’re describing here is called predatory publishing and is not the norm. It’s the “fake news” of scientific journals. I’m not “up in arms” about the original topic of making info available to the public whatsoever, just wanted to correct this part.

            https://beallslist.net/

            • uis@lemm.ee
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              7 months ago

              What you’re describing here is called predatory publishing and is not the norm.

              No, predatory publishing “is an exploitative academic publishing business model that involves charging publication fees to authors while only superficially checking articles for quality and legitimacy” without real peer review. For context reviewers aren’t paid by high impact journals either.

    • Zink@programming.dev
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      7 months ago

      That sounds like a great plan for all types of media. We would better document our history and make so much human creativity accessible to those who cannot afford to indulge in what’s currently for sale.

      Why do we not do this? Oh wait, it’s MONEY? Pfft, it will never happen.

    • yamanii@lemmy.world
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      7 months ago

      Libraries are communist or something and ESA fights hard for games to stay out of them.

      • uis@lemm.ee
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        7 months ago

        Education? Sounds very communist!

        Translations of big text from left to right: “Our country should be most educated and cultural country”, “Study and work! Work and study!”, “To have more you should produce more, to produce more you should know more”.

    • uis@lemm.ee
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      7 months ago

      The next step is for this kind of release to become law

      You mean legal deposit?

  • meseek #2982@lemmy.ca
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    7 months ago

    It’s sad how consumers have zero rights when it comes to digital content. Companies can retroactively make changes, removing content legitimately bought by consumers with no repercussions. I get “not owning” but for a company to collect money for services provided and not actually provide those services will never not astound me.

  • northendtrooper@lemmy.ca
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    7 months ago

    IMO once you delist a game and shut down servers where people cannot play anymore then it should become open source and not protected IP.

    • stoy@lemmy.zip
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      7 months ago

      Open source is too far, but as part of a shutdown of a game and it’s servers there should be a year long period where the publisher is required to release the game without DRM, including the server software, to all customers.

      I could see it going through Steam, you get a message “Delistment notification: The Crew is being delisted, get your permanent copy now!”

      • Klear@sh.itjust.works
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        7 months ago

        Worse solution, but I would accept if publishers were forced to clearly display the exact date when the game will stop functioning at the point of purchase and all advertising materials.

        • JoshuaFalken@lemmy.world
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          7 months ago

          I see what you’re getting at but this would be difficult for a publisher to stick with in the event the game does horribly. Requiring them to keep their word to the date advertised would end up with them only guaranteeing a week, or send ramifications through all industries requiring truth in advertising.

          A middle ground would be simply to legislate that when games require online connectivity for any reason, the appropriate software is released to allow a locally run server to enable online function at the time the company decides to decommission their servers. Then require them to hold these files in an accessible manner for at least as long as the servers had been active for.

          That would be difficult in the event the company goes out of business, but I’m sure this would be a difficult thing to explain to most politicians so maybe not so simple after all.

          • Buddahriffic@lemmy.world
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            7 months ago

            If they can’t keep their committed date (or fold entirely), then the source goes open. If every copy happens to get deleted during the bankruptcy, treat it as criminal fraud by the top levels of the company and go after everyone that could have decided to improve backups and other IT methods of avoiding that but didn’t. That’s assuming it was accidental, higher penalties if it can be proven to be deliberate.

            • JoshuaFalken@lemmy.world
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              7 months ago

              In an ideal world, the penalties you describe are suitable. Though, gaming industry aside, for the executive level of most any corporation, being a scapegoat and handed a golden parachute is the worst case scenario for them leaving. In many cases floating across the street right into another executive position.

              Jail time isn’t a likely outcome. It just isn’t the world we live in, unfortunately.

              • Buddahriffic@lemmy.world
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                7 months ago

                Yeah golden parachutes are such a joke in this society that likes to pretend to be a meritocracy.

                Though on that note, I’d love to see a law that limits golden parachutes to the lowest paid position in the company. Hell, I’d be ok with that being scaled to full time. Not because disgraced executives deserve even that much but because it would give some incentive to increase pay rates across the company. I’ve also long thought that executive compensation should also be limited by some multiple of the lowest pay. And yeah, I’d include stock options and grants in that (for both employee and executive compensation).

                • JoshuaFalken@lemmy.world
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                  7 months ago

                  Agreed. The whole idea of these huge payouts could be eliminated and replaced with what exists for everyone else - severance pay. Calculated off a regulated minimum formula, based primarily on how long the person served the company.

                  I also agree with you that the top and bottom salaries should have a correlation. The C suite making the salary of a shelf stocker in one day should not happen. I think I could accept that the top gets somewhere around 10 or 20 times higher salary. Even 100x would be an improvement to the way it is now.

                  Like you point out, between stock options and whatever else, an executive salary could be a few hundred thousand, even if their total compensation is tens of millions. In fantasy land it would be nice if, once a company grows to a certain point, say a billion dollars in value, if it were required to convert to an employee owned cooperative entity.

                  It’s a shame things are the way they are. Maybe one day we won’t have politicians that can be bought. That’s a different discussion altogether.

      • Baku@aussie.zone
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        7 months ago

        I think the company should also be required to clearly state the amount of time they’ll keep supporting the game and will operate the servers for. If they decide to shut them down early, everybody should be given the choice to either receive a full refund or the non DRMd version of the game + the server software like you suggested.

        In general I think all paid games should be required to clearly state the amount of time they’ll keep providing feature updates for, as well as support for new hardware, major bug fixes, and minor bug fixes. Although games that aren’t online and just reach EoL are still playable for quite some time, eventually there’ll be some breaking operating system or hardware change that will force the use of a virtual machine, compatibility software, or other types of emulation to keep playing. That might not happen for 50 years, at which point you probably don’t care, but still. I’d give more leniency to indie Devs and games made as passion projects, though.

        Although obvious once you think about it, I don’t think most people realise or even think of the fact they will eventually not be able to play the game they’re buying. And these mega companies need to stop making games they dump 6 months after launch.

        • stoy@lemmy.zip
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          7 months ago

          I get what you mean but that is not feasable, however, if we look back at the old multiplayer experience like in Unreal Tournament 2004, the company runs a master server, and the community runs the game servers.

          The master server just lists the game servers and allows for a server browser. That is WAY less resource intensive and can be run almost indeffinately.

          The master server for UT2004 ran continously for almost 20 years, and when Epic announce it was shutting down, a fan server was created and after a quick edit of the config file you can play UT2004 multiplayer exactly like it was in the past.

          So let’s go back to that model of multiplayer, it requires a bit of skill to set up your own server securely, but you’ll have way more choice and less commitment of resources from the publisher making it available for longer at less cost.

        • uis@lemm.ee
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          7 months ago

          eventually there’ll be some breaking operating system or hardware change that will force the use of a virtual machine, compatibility software, or other types of emulation to keep playing.

          I still can play Unreal from 1998 on modern Linux. Faust bless Torvalds and his “never break userspace”.

    • psud@aussie.zone
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      7 months ago

      Full refunds would be reasonable, if they wanted to protect their IP

  • trevor@lemmy.blahaj.zone
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    7 months ago

    Here’s a neat tip:

    You can go to most publisher or developer pages on Steam and “ignore” them to prevent Steam from ever showing you their slop again.

    Example:

    1. Go to: https://store.steampowered.com/developer/Ubisoft
    2. Click the “Settings” cog.
    3. “Ignore this creator”

    You can do the same with EA, 2K, etc. Don’t even give these parasites microseconds of your time when they release their next slop title.

  • zerog_bandit@lemmy.world
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    7 months ago

    I legit haven’t bought a game anywhere but steam in over a decade. I simply do not trust the motives or responsibility of any other publisher. And at this point, I’m too afraid of them yoinking their game after I’ve paid for it that I’ll likely never change.

      • Surp@lemmy.world
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        7 months ago

        We all should be hitting GOG up more often if we want the legit ONLY good competition for steam to not die out one day. They are as good as steam in many ways.

          • SturgiesYrFase@lemmy.ml
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            7 months ago

            I mean, they host Linux versions of games, it’s close. I get what you mean though, a native Linux program like they have for Windows and MacOS would be great.

        • Toribor@corndog.social
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          7 months ago

          GOG is fantastic but Steam keeps getting my business because of all the extras I really depend on like cloud saves, game library sharing, proton, Big picture and controller mapping.

      • Aurenkin@sh.itjust.works
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        7 months ago

        As soon as GOG has linux support at least 80% as good as steam, I’ll jump right over. I used to always prefer GOG over Steam but I’ve really felt that they don’t care about supporting my platform at all unless that’s changed in recent times so I’m happier giving Valve my cut.

    • Buddahriffic@lemmy.world
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      7 months ago

      I’ve also been avoiding playing games that involve some third party launcher or login. I’m not perfectly consistent with this and have bought some games before realizing they had this, but even steam games can be subject to a company deciding they don’t want to support their game anymore (which IMO is fair) and just killing the game off entirely, which isn’t fair. I’d like to see a requirement that other steps be taken to keep it going without their active support. Like opening the source and relinquishing all copyrights on that code. If they want to keep parts of it, then pull it out into a library that they continue to maintain.

  • bitfucker@programming.dev
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    7 months ago

    Meanwhile someone somewhere is having issues with steam taking too much profit. Do note that even if a game is DELISTED from steam, you still can download the game on steam. Of course it is a different story with license revocation and that is a whole different can of worms. I don’t even know if steam allows the publisher to revoke a license for a game that the player already paid for just because the game is not supported anymore (a different case with breaking ToS/EULA).

    • Jako301@feddit.de
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      7 months ago

      Steam requires others to keep the game downloadable if its in your library, but they can’t do anything if ubisoft decides to shut the servers down. You keep your license but it’s useless.

      • bitfucker@programming.dev
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        7 months ago

        Well, yeah for multiplayer only games. Hence why I don’t get the appeal of paid multiplayer only games without dedicated server software available.

  • Technus@lemmy.zip
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    7 months ago

    Ubisoft has done a fantastic job of convincing me to never buy a Ubisoft game ever again.

    Not sure that’s how a company is supposed to work, but they sure seem to think so.

    • Feydaikin@beehaw.org
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      7 months ago

      Well, they aren’t alone. Blizzard and Activision is on my blacklist. As well as pretty much any studio own by Microsoft at this point… Oh, and Sony! Can’t forget about them.

      The list is long.

  • crusa187@lemmy.ml
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    7 months ago

    Ubisoft has been trash for a long time now. It’s a shame that they control some good IP, but the company’s too far gone to ever be trustworthy. Save your time and money and just play something else imo.

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    7 months ago

    I wish more people would buy stuff on GOG, although some games there still have some sort of DRM, Kalypso published games come to mind.

    Still, way, way better in terms of ownership than what other platforms offer.

    • Schadrach@lemmy.sdf.org
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      7 months ago

      I thought they had on several occasions dropped games from the store because they had DRM. Which DRM titles does GOG still have?

      Last game I paid good money for was on GOG. Everything added to my steam account in the last few years has either been part of a humble bundle or a freebie from somewhere.

  • SkunkWorkz@lemmy.world
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    7 months ago

    And lots of gamers praise Microsoft for GamePass, because it’s cheap. When Microsoft’s goal with GamePass is the same as Ubisoft’s. Ms would love that you rent your games from them indefinitely. Wouldn’t surprise me that in 10-15 years you can’t buy the games made by Microsoft anymore only rent through GamePass and the subscription fee would be five times higher than now

    • Johanno@feddit.de
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      7 months ago

      I mean depending on your gaming style it might be cheaper.

      If you play a game for a few hours and then buy the next new shiny 3A game then the game pass is cheaper.

      If you buy one game and then send thousands of hours into it then obviously it is not cheap

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        7 months ago

        I hear about people getting Minecraft on game pass. Those people don’t play Minecraft like I play Minecraft

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      7 months ago

      It’s already becoming low quality crap. The GamePass model doesn’t work well with expensive games since they are going for quantity. Hi Fi Rush’s devs have been taken down along with a couple more studios. I wonder if that will make a difference, though. Gamers want it cheap, companies want max profit. I’m imagining shovelware in 5 years and many games taken off of it.

      • Dogeek@sh.itjust.works
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        7 months ago

        I don’t mind paying full price for a game, as long as I own it in the end and that the game is not ridiculously short.

        Paying 70 euros for a game with less than 7hrs of playtime to get to the end, and artificially padded with collectibles around a open world is a ripoff especially when the game requires licensing servers to be online to play, even for single-player.

    • Rayspekt@lemmy.world
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      7 months ago

      The single most problematic thing where you should start to notice how bad gamepass can be is when you unsubscribe and decide to buy one of the games you’ve played only to have your savegames in gamepass gulag.

        • Rayspekt@lemmy.world
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          7 months ago

          It was on PC. See my other reply for the specifics. Very shitty experience and the dealbreaker around game pass since I’ve managed not finish multiple games before they dropped out of the service.

          Edit: Sorry, mixed it up, it was on PC

      • yamanii@lemmy.world
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        7 months ago

        You are really making a mountain of a mole hill, to get my save from Outer Worlds gamepass to use on steam’s version was as easy as just copy pasting the files in another folder

        • Rekorse@lemmy.dbzer0.com
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          7 months ago

          They absolutely are not and you are lucky you were able to get your save game out. The majority of games have their config and save files encrypted and are completely unusable as far as any other platform goes.

          There are some exceptions, mainly games that have official mod support tend to have areas you can access but the majority of others won’t.

          • yamanii@lemmy.world
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            7 months ago

            I really don’t know what to say, I did this both with Outer Worlds and Code Vein. Just went to PCgamingwiki’s entries of the 2 games, saw where the save folders are, and dropped each from the microsoft one to the steam one.

            • Rekorse@lemmy.dbzer0.com
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              7 months ago

              Well you aren’t going to be able to pick out a trend with only testing two games. Its enough of a problem that I would double check where the save is before starting a game on gamepass.

              The last game I tried to move and failed was snowrunner I believe.

        • Rayspekt@lemmy.world
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          7 months ago

          Well it might depend on specific games, but for like a dragon it did not work out in the end.

        • Rayspekt@lemmy.world
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          7 months ago

          I tried to get the save game for yakuza like a dragon and first I had to hack myself into getting permission to access the specific folders ON MY PC. When I managed that I saw that the are in some weird format that supposedly doesn’t transfer to steam for example.

          • TachyonTele@lemm.ee
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            7 months ago

            I’m confused. You tell me you had to “hack into your own PC” for the files (which makes absolute no sense at all), while telling someone else this was all on Xbox. Lol which is it?

            • Rayspekt@lemmy.world
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              7 months ago

              Sorry it got mixed up, it was in PC. It’s the xboxapps folder or something like that, which windows locks down as a system folder.

              • TachyonTele@lemm.ee
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                7 months ago

                I really hope you’re being sarcastic.

                If you’re not, and you seriously are this unable to (checking notes) move files from one folder to another… You should probably stay on that Xbox you’re now saying you don’t have.

                • Rekorse@lemmy.dbzer0.com
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                  7 months ago

                  The poster isnt able to explain themselves but Microsoft encrypts most of the game files for their gamepass games which prevents copy pasting the files elsewhere.

                  You can move the files but they are useless for any other version, and I believe you can’t even copy and paste from gamepass to gamepass either, but I can’t say for sure on that.

  • hardy@lemmy.ml
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    7 months ago

    I wish people were THAT passionate about REAL life/world problems/ injustices and make fun of the real people in power, who allow Ubisoft to do such things

    • paholg@lemm.ee
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      7 months ago

      But they’re not even that passionate about this. Shitty game companies continue to be rewarded by players.

  • Churbleyimyam@lemm.ee
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    7 months ago

    Any company that tells you to ‘get used’ to something has massively overstepped the mark.

    People you buy things from are not your boss.

    Unless you are addicted to them, in which case they are.

  • Glide@lemmy.ca
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    7 months ago

    I purchased Rayman Legends on a big Steam sale because it is a great game and I wanted to play it again. I installed it. I hit play. It tried to install the Ubisoft launcher. I uninstalled it and refunded.

    Fuck off, Ubisoft.

  • RememberTheApollo_@lemmy.world
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    7 months ago

    They just need to come out and “lease” the game.

    “Buy” should no longer be on any selection as far as live service games go, or any game dependent on developer servers to operate.