kkreiger is more impressive to me, because it creates itself on execution time. While this 13kB game is willfully ignoring the fact that the average web browser today is already a 2GB behemoth. While kkeiger is pure C++ and it does the whole thing, including the game engine and sound processor and everything else.
A long time ago I came across a game that was part of a 1mb challenge. It’s called A New Zero. I played it quite a lot, just flying around and dive bombing boats was entertaining enough for me.
I was impressed with 1mb but 13kb and 96kb is pretty amazing. I really enjoy seeing stuff like this.
Reminds me of kkreiger, an fps with impressive graphics and sound for the time, that weighed in at 96KB.
https://youtu.be/2NBG-sKFaB0
kkreiger is more impressive to me, because it creates itself on execution time. While this 13kB game is willfully ignoring the fact that the average web browser today is already a 2GB behemoth. While kkeiger is pure C++ and it does the whole thing, including the game engine and sound processor and everything else.
Is definitely not pure c++. It’s making use of direct x and even fonts available in Windows to create textures.
Without DirectX or OpenGL you’d have to create a GPU driver or do CPU rendering…
A long time ago I came across a game that was part of a 1mb challenge. It’s called A New Zero. I played it quite a lot, just flying around and dive bombing boats was entertaining enough for me.
I was impressed with 1mb but 13kb and 96kb is pretty amazing. I really enjoy seeing stuff like this.
kKrieger was always kind of amazing to see. Even understanding a little bit about how the game works, it’s still kind of mind-boggling
This is crazy!
I have so many questions, but lack the technical know how of how to ask them.
Basically it’s all procedurally generated assets. It takes a long time to start to because it has to make all it’s textures and sound effects.
Check this video out by Nostalgia Nerd
https://youtu.be/bD1wWY1YD-M