Other than the original Dark Souls port none of their games have been unplayable on PC. Tons of major UE4 games have had constant stuttering issues however.
Elden ring doesn’t allow ultrawide, which I don’t complain too much since it isn’t that widespread, but instead of just forcing the wide-screen resolution, it renders the entire screen then puts black bars on the sides. It’s the worst of both worlds (and also means they literally have ultrawide support but choose not to let us use it). I’d say fromsoft has a long way to go (not to mention the stuttering).
I hate the forced Chromatic Aberration. Photographers spend thousands of dollars on lenses to minimize the effect. Meanwhile, devs just slap it on games without any way to disable it without mods (which they’ll ban you for if you use them online).
This is outdated. Nowadays I’d take a From Software or Capcom game over most western devs UE4-based efforts.
Eh, From Soft doesn’t have the best of track records for PC ports barring AC6 which is a massive improvement.
Other than the original Dark Souls port none of their games have been unplayable on PC. Tons of major UE4 games have had constant stuttering issues however.
Elden ring doesn’t allow ultrawide, which I don’t complain too much since it isn’t that widespread, but instead of just forcing the wide-screen resolution, it renders the entire screen then puts black bars on the sides. It’s the worst of both worlds (and also means they literally have ultrawide support but choose not to let us use it). I’d say fromsoft has a long way to go (not to mention the stuttering).
I hate the forced Chromatic Aberration. Photographers spend thousands of dollars on lenses to minimize the effect. Meanwhile, devs just slap it on games without any way to disable it without mods (which they’ll ban you for if you use them online).
I like chromatic aberration but I totally get you, it should never be forced, just make it a simple toggle so everyone gets to be happy.