The new kid on the block here is FragPunk, an online competitive FPS that feels like a noisy flashy version of Counter-Strike blended with Valorant and the good news is the anti-cheat is enabled for Linux / Steam Deck.
This video from a while ago found more than 30ms input lag and fps inconsistencies. I’m also reading Directx 12 is optimizing borderless fullscreen and after a quick search did not find new tests.
In post the author did tests and found that it mathers less then it used to, but windows Aero is still running extra composition cycles.
From personal experience I can tell you I’ve flicked out of bounds many times clicking outside of the game making it lose focus and losing a gunfight because of borderless windowed. YMMV
For anything but fast paced, sure maybe, for competitive shooters like this article, absolutely unacceptable. Input lag gets noticeable past 10ms. Jarring past 20ms. Combine that with frame timing inconsistency and more screen tearing, I guess ya’ll like watching slideshows.
This video from a while ago found more than 30ms input lag and fps inconsistencies. I’m also reading Directx 12 is optimizing borderless fullscreen and after a quick search did not find new tests.
In post the author did tests and found that it mathers less then it used to, but windows Aero is still running extra composition cycles.
From personal experience I can tell you I’ve flicked out of bounds many times clicking outside of the game making it lose focus and losing a gunfight because of borderless windowed. YMMV
Idk 30ms sounds perfectly acceptable to me
For anything but fast paced, sure maybe, for competitive shooters like this article, absolutely unacceptable. Input lag gets noticeable past 10ms. Jarring past 20ms. Combine that with frame timing inconsistency and more screen tearing, I guess ya’ll like watching slideshows.